Posts Tagged ‘photo montage’

Using 3D Graphics for 2D Design

Saturday, June 12th, 2010

My experience with 3D and 2D imagery leads me to believe 3D rendering enhances not only animation, movies and slideshows, it also offers a new level of creative possibility for hyperrealism in a two-dimensional space.

The following image, Life’s A Bowl of Cherries, combines 3D rendering of a simulated environment for print design. The creation of this image is a combination of Illustrator, Photoshop and RayDream Studio, currently known as Carrara, by Daz Productions.

Photo Montage, "Life's A Bowl of Cherries"

Three-dimensional and two-dimensional rendering are complimentary when combined. Aside from the necessary software, traditional principles of animation do apply to the computer generated art form.

Traditional Principles of Animation

  1. Shape and Form
  2. Weight
  3. Line and Silhouette
  4. Perspective
  5. Direction
  6. Tension
  7. Planes
  8. Solidity
  9. Depth and Volume
  10. Staging and Composition
  11. Details
  12. Texture
  13. Positive and Negative Shapes

On the other hand, 3D animation requires basic drawing skills, especially life drawing, for the artist to correctly render the movement of human and animal forms. Life drawing skills help the animator define muscle groups and allow for correct rendering of facial expressions and gestures alike. These skills help create realistic impressions and generate believable scenarios.

Basic Drawing Skills for Animation Principles

  1. Pose and Mood
  2. Shape and Form
  3. Anatomy
  4. Model and Character
  5. Line and Silhouette
  6. Action and Reaction
  7. Perspective
  8. Staging and Composition
  9. Anticipation
  10. Caricature
  11. Details
  12. Texture
  13. Simplification
  14. Positive and Negative Shapes

Applications Frequently Used During Production of 3D Design and Animation

(*Note: This list is a small representation of available software applications.)

  1. Photoshop (retouching).
  2. Flash (animation).
  3. 3D Studio Max (3D modeling and animation).
  4. After Effects (motion graphics).
  5. DirectX (3D/Draw/Music/Play/Sound) application programming interfaces for multimedia related tasks.